Two Kings Blog

D4: Basic hits Google Hangout

The title says it all. Starting a week from when I'm writing this post ( aka on April 20th) Two Kings Games will be running it's first scenario for D4: Basic, named Trouble in Treaton, via Google Hangout. This will be one of three original D4: Basic scenarios that you will get when you purchase the core rules.

Unfortunately the game only supports 4 players at a time. So in order to try and make it fair we're currently hosting signups on Facebook. You can sign up here (as well as see more details about the game). The first 4 gamers that sign up will get a chance to play. (You give up your slot if you're late!). Also if you don't get a chance to play we plan on running future games as well. You can check out the www.twokingsgames.com homepage for a feed of future gaming events. We'll also post events on our Facebook Page and Google+ Page so feel free to like/follow/stalk those as well in order to keep in the loop.

This should be a barel of fun folks. We'll be using the built in Google app Cacoo to run the game. It's pretty versatile and doesn't require any installs prior to showing up. The only thing it's missing is a dice roller. (Which we'll be rolling physical dice at home if you have them...on the honor system...). Note that I do know about the new gaming table app for Google that is in Beta. I tried it out and it has real promise. It was really hard to decide which to use, especially since the gaming table included a dice roller. But Cacoo won out because of it's ease of use and less cumbersome interface.

I can't wait to see all of you there!

Cheers.

Scenariwhat?

One thing we here at Two Kings Games have been doing is trying to recruit writers and artist to help get out new scenarios once we go live.

I'd like to point out one particular developer we're bringing on board by the name of William Wigg.

William, a good friend of mine, has been playing tabletop games frantically and religiously since around the year 2000. I've never seen anyone as passionate about the game than Will (well other than myself maybe). You can always count on at least a 2-3 hour discussion on gaming, the ins and outs of gaming, different games, what we played last, why we liked what we played, how it could of been better, etc etc when we get to meet up (to the disdain of our wives of course.) 

Will is one of those guys that has to or has played everything and anything he can get his hands on and is always looking for those rare games that no one's ever heard of. He's the kind of guy that wants to take a game, flip it upside down, shake it all up in a box, put it all back together, sideways, and still have it work.

Two Kings Games is going to tap into that.

I'm excited to give Will the creative license to take his scenarios to the limits of gaming. I've already seen his notes for his first scenario and I can tell you it's going to be completely different than any tabletop game you've played. (or at least I haven't seen anything like this).

Will will be taking the foundation of a traditional tabletop RPG adventure and rewrite it to a more static step-by-step structure. But it'll be more than simply that. There will be factors along the way that will decide the fate of your heroes. You'll have options and decisions to make. Options and decisions that will seal your fate or will end up being the secret to victory. All of this, with an added hint of unbudging chance to add to the chaos. 

The coolest part is that even with everything mentioned, he's staying within the walls of what is D4: Basic. Amazing.

I can already tell that as we get deeper into the woods, things are going to get more and more peculiar...

I can't wait.

Game on!

Breaking the Barriers

So I've been busy. It seems like I only post these things when I am...

Anywho, there's a lot of things stirring around the ole Two Kings Keep. One of the biggest things is our new forums. Tada!

Might as well register for them now, so you don't have to take the time to register for the site when you go to buy your first D4: Basic product. 

There's not much there as I'm typing these words, but I'll be adding more soon.

I also have another big surprise on the horizon that I'm hoping will get a lot of things stirring. We're just about ready to unleash a full on public beta test of D4: Basic. This is very exciting to me and I'm hoping for a huge turn-out to help us test the game.

We have a lot of our ducks already in line and we're just cleaning up a few last things before we go live. Keep a look out for it soon! Get onboard and help us shape this wonderful game.

I'll leave you all with a delightfully intriguing sample of Ammar's art intended for the initial release of the core rules. Cheers!

D4: Basic Vampire

Artwork is Copyright © by Artist Ammar Al-Chalabi and may not be copied, linked to, distributed, downloaded, modified, reused, reposited, reproduced or otherwise used without express written permission

Treasure Card Craziness

Welcome adventurers. Welcome to the land where D4 is tip-toeing it's way into completion. First I want to rant and rave some more about Ammar our artist. He's furiously working on getting the cover the D4: Basic done. I've seen it, I've fallen in love with it and I promise you will too. I want to show it to you right here right now, so bad (oh so bad!). But I feel it would be providing you with a diservice by showing it to you this early on. Instead be patient my friends and just wait a little bit longer so we can fully knock your socks off.

Another piece of news is that we've decided to consolidate all of the books we we're going to release in the initial box set into one book. By doing this we can focus on releasing one very polished product instead of trying to scramble to get out different pieces. Also, to add to the excitement, as a bonus goal to our soon to come kickstarter we're going to shooting to do a small print run of hard back books to sell along with the soft back version and box set of the rules.

Finally, to validate the title of this post, today I've printed out, put together, and laminated my first card prototype for the game. I've been carrying this little puppy around my house and dreaming of the moment I get to lay one of these bad boys out in front a player. I'm going to post some teasing pictures I took on the fly here. As you gaze upon this greatness keep in mind two very important things:

1. This is a prototype card and far from what the finished product will look like. The final product is not completely decided on how it will be printed but it probably won't be laminated either way (as this card is) and might even end up on playing cards depending on production costs, etc.

2. The picture doesn't match the card and isn't even a final piece of art that we're using from the game. It's just a picture I threw in there. Looking back I guess it's silly that I didn't grab a picture of a ball to put in there, but oh well, what's done is done.

Prototype Treasure Card: Front

Prototype Treasure Card: Back

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